List of people actively involved in procedural audio.
Peter Brinkmann
Author of libpd.
Perry R. Cook
Author of "Real-time sound synthesis for interactive applications", STK (Synthesis Tool Kit) etc...
Kees van den Doel
Researcher, liquid sound synthesis paper and demo, author of the Java Audio Synthesis System (JASS).
Andy Farnell
Procedural Audio advocate. Author of the book "Designing Sound" and many papers on procedural audio.
Nicolas Fournel
Maintains ProceduralAudio.com. Worked on procedural audio and features extraction systems for Sony. Speaker at GDC, Cedec, Develop, AES etc...
Graham Gatheral
Sound Designer at Climax. Real-time synthesis of sound effects using UDK and Supercollider.
Jorge Garcia Martin
Author of a thesis on "Samples Homogenization for Interactive Soundscapes".
Dylan Menzies
Author of Phya and VFoley.
Chris Paton
Author of the thesis: 'Modelling Footsteps: Procedural Audio in Games'.
Leonard Paul
Procedural Audio advocate. Founder of the School of Video Game Audio. Speaker at many conferences.
Nikunj Raghuvanshi
Works at Microsoft Research. Author of many papers including "Sound Synthesis for Impact Sounds in Video Games", which is the basis for the impact sounds in the game Crackdown 2.
Nicolas Tsingos
Ex-researcher at INRIA. Several papers useful to optimize speed of Procedural Audio.
Are you involved in procedural audio? Did you write a paper, have you talked at a conference, developed a tool or an engine, made a demo or some crazy experiments? Send us an email for inclusion into this list!