List of people actively involved in procedural audio.

Peter Brinkmann Author of libpd.
Perry R. Cook Author of "Real-time sound synthesis for interactive applications", STK (Synthesis Tool Kit) etc...
Kees van den Doel Researcher, liquid sound synthesis paper and demo, author of the Java Audio Synthesis System (JASS).
Andy Farnell Procedural Audio advocate. Author of the book "Designing Sound" and many papers on procedural audio.
Nicolas Fournel Maintains ProceduralAudio.com. Worked on procedural audio and features extraction systems for Sony. Speaker at GDC, Cedec, Develop, AES etc...
Graham Gatheral Sound Designer at Climax. Real-time synthesis of sound effects using UDK and Supercollider.
Jorge Garcia Martin Author of a thesis on "Samples Homogenization for Interactive Soundscapes".
Dylan Menzies Author of Phya and VFoley.
Chris Paton Author of the thesis: 'Modelling Footsteps: Procedural Audio in Games'.
Leonard Paul Procedural Audio advocate. Founder of the School of Video Game Audio. Speaker at many conferences.
Nikunj Raghuvanshi Works at Microsoft Research. Author of many papers including "Sound Synthesis for Impact Sounds in Video Games", which is the basis for the impact sounds in the game Crackdown 2.
Nicolas Tsingos Ex-researcher at INRIA. Several papers useful to optimize speed of Procedural Audio.


Are you involved in procedural audio? Did you write a paper, have you talked at a conference, developed a tool or an engine, made a demo or some crazy experiments? Send us an email for inclusion into this list!