Solid Objects
Foley Automatic: Physically-based Sound Effects for Interactive Simulation and Animation
Kees van den Doel, Paul G. Kry, and Dinesh K. Pai
http://www.cs.ubc.ca/~kvdoel/publications/foleyautomatic.pdf
Modal Synthesis for Vibrating Objects
Kees van den Doel, Dinesh K. Pai
http://www.cs.ubc.ca/~kvdoel/publications/modalpaper.pdf
Interactive Sound Synthesis for Large Scale Environments
Nikunj Raghuvanshi, Ming C. Lin
http://gamma.cs.unc.edu/symphony/symphony.pdf
Synthesizing Sounds from Rigid-Body Simulations
James F. O’Brien, Chen Shen, Christine M. Gatchalian
http://www.cs.berkeley.edu/b-cam/Papers/obrien-2002-SSR.pdf
Synthesizing Sounds from Physically Based Motion
James F. O’Brien, Perry R. Cook, Georg Essl
http://www.cs.berkeley.edu/~job/Papers/obrien-2001-SSP.pdf
Precomputed Acoustic Transfer: Output-sensitive, accurate sound generation for geometrically complex vibration sources
Doug L. James, Jernej Barbic, Dinesh K. Pai
http://graphics.cs.cmu.edu/projects/pat/JamesBarbicPai_PAT.pdf
An Introductory Catalog of Computer-Synthesized Contact Sounds, in Real-Time
M. Rath, F. Avanzini, N. Bernardini, G. Borin, F. Fontana, L. Ottaviani, D. Rocchesso
http://profs.sci.univr.it/%7Efontana/paper/22.pdf
Models and Algorithms for Sounding Objects
F. Avanzini, F. Fontana, L. Ottaviani, M. Rath, D. Rocchesso
http://www.dei.unipd.it/~avanzini/downloads/deliv6.pdf
Water
Computational real-time sound synthesis of rain
Stanley J. Miklavcic, Andreas Zita and Per Arvidsson
http://staffwww.itn.liu.se/~stami/ITNResearch/IntlRprts04/LiTH-ITN-R-2004-03.pdf
Physically-based models for liquid sounds
Kees van den Doel
http://www.cs.ubc.ca/~kvdoel/publications/prep04.pdf
Air
Real-time Rendering of Aerodynamic Sound using Sound Textures based on Computational Fluid Dynamics
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
http://nis-ei.eng.hokudai.ac.jp/~doba/papers/aerodynamic_sound.pdf
Fire
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
http://nis-ei.eng.hokudai.ac.jp/~doba/papers/vortex_sound.pdf
Birds
Acoustics and physical models of bird sounds
Seppo Fagerlund
http://www.acoustics.hut.fi/research/avesound/pubs/akusem04.pdf
Computer synthesis of bird songs and calls
Mark Kahrs, Federico Avanzini
http://www.csis.ul.ie/dafx01/proceedings/papers/kahrs.pdf
The sounds of the avian syrinx – are they really flute-like?
Tamara Smyth, Julius O. Smith III
http://ccrma.stanford.edu/~tamara/publications/dafx2002.pdf
The estimation of birdsong control parameters using maximum likelihood and minimum action
Tamara Smyth, Jonathan S. Abel, Julius O. Smith III
http://ccrma.stanford.edu/~tamara/publications/smac03.pdf
Insects
Applications of bioacoustics in physical modeling and the creation of new musical instruments
Tamara Smyth, Julius O. Smith III
http://ccrma.stanford.edu/~tamara/publications/isma2001.pdf
Modeling vibration and sound production in insects with nonresonant stridulatory organs
Gunther Tschucha, Denis J. Brothers
http://www2.biologie.uni-halle.de/zool/dev_biol/publ/99jasa.pdf
Mammals
Synthasaurus: An Animal Vocalization Synthesizer
Robert Martino
http://www.wavearts.com/Rob/Synthasaurus.pdf
Identification of control parameters in an articulary vocal tract model, with applications to the synthesis of singing
Perry R. Cook
http://www.cs.princeton.edu/~prc/PRCThesis.pdf
Footsteps
Modeling Bill’s Gait: Analysis and Parameteric Synthesis of Walking Sounds
Petty R. Cook
http://soundlab.cs.princeton.edu/publications/billsgait.pdf
Physics-Based Sound Synthesis and Control:Crushing, Walking and Running by Crumpling Sounds
Federico Fontana, Roberto Bresin
http://profs.sci.univr.it/%7Efontana/paper/21.pdf
Toward a New Model for Sound Control
Roberto Bresin, Anders Friberg, Sofia Dahl
http://www.csis.ul.ie/dafx01/proceedings/papers/bresin.pdf
Marching onwards: Procedural synthetic footsteps for video games and animation
Andy James Farnell
http://www.obiwannabe.co.uk/html/papers/pdcon2007/PDCON-2007-FARNELL.pdf
Prototyping for Video Games
Video Game Audio Prototyping with Pure Data
Leonard J. Paul
http://www.sfu.ca/~leonardp/VideoGameAudio/IDIG-Sep2006/GameAudioProtoypingWithPureData-LPaul-2007.pdf
Audio Prototyping with PureData
Leonard J. Paul
http://www.sfu.ca/~leonardp/VideoGameAudio/Gamasutra-Jun2003/Gamasutra-PrototypingWithPureData-LPaul-Paper-May2003.pdf
Synthetic game audio with PureData
Andy James Farnell
http://obiwannabe.co.uk/html/papers/audiomostly/AudioMostly2007-FARNELL.pdf
Generative Music
Digital Behaviors and Generative Music
Dave Burraston, Andrew Martin
http://leoalmanac.org/journal/Vol_14/lea_v14_n07-08/DBurrastonAMartin_LEA140708.pdf
Cellular Automata in Generative Electronic Music and Sonic Art : Historical and Technical Review
Dave Burraston, Ernest Edmonds
http://www.noyzelab.com/research/Burraston-CAreview.pdf
Investigating morphing algorithms for generative music
René Wooller, Andrew R. Brown
http://isgwww.cs.uni-magdeburg.de/~aberndt/Computer-Music/woollerBrownMorphing3IterationFinal.pdf
A Generative Model for Rhythms
Jean-François Paiement, Yves Grandvalet, Samy Bengio, Douglas Eck
http://bengio.abracadoudou.com/publications/pdf/paiement_2007_nips.pdf
Algorithmic Musical Composition
Hanna Järveläinen
http://www.tml.tkk.fi/Studies/Tik-111.080/2000/papers/hanna/alco.pdf
Interactive, Evolutionary Textured Sound Composition
Sidney Fels, Jonatas Manzolli
http://hct.ece.ubc.ca/publications/pdf/EG01.pdf
Composing with Genetic Algorithms
Bruce L Jacob
http://www.eng.umd.edu/~blj/papers/icmc95.pdf
Realtime Algorithmic Music Systems From Fractals and Chaotic Functions: Toward an Active Musical Instrument
Rubén Hinojosa Chapel
http://www.iua.upf.es/mtg/publications/DEA-2003-RubenHinojosa.pdf
Complexity and Heuristics in Rule-Based Algorithmic Music Composition
Nigel Gwee
http://etd.lsu.edu/docs/available/etd-1028102-215542/unrestricted/Gwee_dis.pdf